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Home Jeff's Blog Arch-vis interior tips, and Vue7 hits the streets!
Arch-vis interior tips, and Vue7 hits the streets! PDF Print E-mail
Written by Jeff Patton   
Wednesday, 05 November 2008 19:23

For some odd reason there seems to be a cloud of mystery around rendering architectural interiors that are illuminated solely by man-made light sources.  I see questions like this posted on forums: "There are many tutorials for interior renderings but they all are daylight scenes.  That doesn't help me if I want to render my scene at night without the sun shining directly into my model."

Up front let me clearly state the basic concepts of rendering a scene that's illuminated by the mrSun/mrSky vs. one illuminated by photometric/IES lights are the same.  Personally speaking, it doesn't matter to me whether my scene is lit by the mrSun/mrSky or a few photometric lights, or a combination of both.  My approach to configuring the indirect illumination will be the same.  The only difference that I'm concerned with between day/night scenes is my exposure control values.

The next question that inevitably comes along is: "If I approach day/night renders the same way then why don't my photometric lights work in the day scene?  Is it a bug with 3ds Max / mental ray?". 

No, it's not a bug...it's reality.  Let's say you have a basic interior scene (and it's scaled correctly) lit by the mrSun/mrSky and the time of day is around 1pm and you've configured your exposure control to get the right amount of daylight into the room.  Now, you also have enabled a few 60 watt photometric lights on the interior.  You hit render and it seems as though the interior photometric lights aren't very bright (if visible at all)...why? 

Simply put, those 60 watt lights just can't compete with the light energy from the sun.  If you want to see those 60 watt lights, then you'll need to configure your exposure control to make those lights visible.  Of course doing that will make the daylight/sunlight overbright.  Again, this is a correct result.  The same thing happens in the world of photography.

So what do I do if I want to have my exposure control balanced to both the daylight & 60 watt bulbs?  Well if I had to do that I'd probably adjust the multiplier on the 60 watt photometric lights to make them brighter.  Of course by doing that you no longer have a 60 watt light, but that's the benefit of working in 3d, we can easily tune things like that (realistic or not) to get the desired result.

FWIW, here's my basic 'checklist' for rendering architectural interior scenes regardless of the light setup:
  • Make sure scene is modeled to a realistic scale.
  • Assign IES profiles from lighting manufacterors to your photometric lights whenever possible for the best accuracy.
  • Enable/tune GI + FG (just my own preference for interiors).  Importons/IP is another option here too.
  • Adjust exposure control to taste.


I don't know if this post will actually help demystify day vs. night renderings, I hope so. FWIW, I have some architectural rendering training material in the works and I'll go waaaay more indepth in those.

Next topic, VUE7/xStream is released!  Personally speaking, I'm very excited about this release for the updates/features and the Max/Vue workflow has been greatly improved.  More details here:

Vue7 xStream

Vue7 Infinite

Hopefully I'll be able to provide some more information and possibly tutorials on xStream/3dsmax/mental ray here in the near future.

Blog entries may be discussed in the 3DA forums HERE
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Clan wrote on November 05, 2008
 
Title: Well...
Sir,
For this to be of any help to anyone, you would have to post screenshots and files, and describe in detail how exactly you ended up with that smooth animation. The information you presented is either known by the reader, or the reader has no clue how to configure IES profiles and how to end up iwith a flicker-free animation (that alone being an incredible feat in mental ray).
Thanks anyway...
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Ata Ul Munim Sipra wrote on November 05, 2008
 
Title: Thanks so much
Dear Sir I understand the entire material which you have wrote. That can be very helpful for client based projects. But I want to ask some other thing that related to lights and GI/FG. When we make the scene like yours night time IES lights scene, so that’s ok. When we go for the scene where lights are inside the Acrylic sheet like in hospital corridors so there is problem in upper side the light won’t reach there correctly and looks like the gradient from top to bottom on walls. I use photometric area lights in that kind of scene. So give me some guidance to solve this problem.
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Jean-Luc wrote on November 06, 2008
 
Title: ...
Thank you very much Jeff, indeed useful. Looking forward buying some complete training made by you, I know in advance it will be good (I loved the Gnomonology one)

J-L
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Simon wrote on November 07, 2008
 
Title: ...
glad to see I try it in the (in your point of view) correct way.

tnx
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patrick anderson wrote on November 08, 2008
 
Title: ...
Nice one mate. One thing that I noticed watching the vue demo is that they seem to be using photons for a exterior scene??

Keep going with the tutes, I'm waiting with cc in hand.
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NIC wrote on November 12, 2008
 
Title: ...

Nice, but I'm more interested in the settings used for the flythrough-animation ;) A saved fg-map no doubt maybe in conjunction with gi, but what settings for fg?

Regards

"visua"
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Jeff Patton wrote on November 14, 2008
 
Title: ...
Ata Ul Munim Sipra: I'd probably just put the lights under (towards interior) the frosted glass then use a self-illuminated frosted glass material for the light covers.

patrick anderson: You're right. I guess whomever created that video/scene preferred to use GI + FG.

Clan & NIC: I'll have architectural tutorials available in the near future that explains this further. The main point of this particular blog entry wasn't to provide a tutorial on arch-vis rendering. Instead I just wanted to point out that one can often use the same GI/FG setup from a daylight scene in a scene with no daylight illumination.
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Amid wrote on December 25, 2008
 
Title: jeff , you are great
i love your tutorials , very good and useful

why you dont record a dvd of mental ray for max in gnomon workshop , for example render passes of mr in max , mr GI in max and ....
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mr.raindear wrote on January 08, 2009
 
Title: ...
3dsmax+xStream+mental ray
keep it up !!!
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Roque Cepeda wrote on January 09, 2009
 
Title: ...
hey man your work rocks, those details are awesome, the cables, the courtain, man I gotta say thats a 10/10
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GeorgeR wrote on September 04, 2009
 
Title: ...
Jeff, you've mentioned upcoming training in a few posts - any news on this?
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Jeff Patton wrote on September 04, 2009
 
Title: ...
As soon as the content is released (Gnomon/Gnomonology), I'll post a direct link in my blog.
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