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| Optimizing your scenes for mr proxies |
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| Written by Jeff Patton | |||
| Monday, 12 May 2008 20:55 | |||
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Have you ever said this: "I'm using the new mr Proxy objects in 3ds Max 2009 / 3ds Max Design 2009 and I can't render but a few proxy objects before I run into the dreaded out of memory error....what gives?" If so, then you'll probably find this blog entry useful.
In 3ds Max 2009 / 3ds Max Design 2009 there's a new BSP method introduced called BSP2. For those wondering, BSP = Binary Space Partitioning and it sub-divides our scenes into boxes (voxels) which allow mental ray to accelerate the ray-tracing process.
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