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| Brute Force Made Easy |
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| Written by Jeff Patton | |||
| Monday, 28 April 2008 06:31 | |||
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Thought I'd expand a bit upon my previous blog entry where I mentioned the Ctrl.Ghost shader to use importons & irradiance particles. In 3ds Max 2009 (+ Design), we have access to the Force mode of Final Gather right out of the box. To enable this mode you simply set the final gather "Interpolate over num points" setting to 0.
A. Set the Interpolation to 0 (green highlight) to enable the Force mode.
Adaptive sampling vs. 'fixed' sampling:
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