|
21 |
Optimizing your scenes for mr proxies
|
Monday, 12 May 2008 |
Jeff Patton |
4205 |
|
23 |
3ds Max 2009 (+Design) - Importons & Irradiance Particles
|
Monday, 21 April 2008 |
Jeff Patton |
9921 |
|
24 |
A&D Clay material (and other random stuff)
|
Friday, 11 April 2008 |
Jeff Patton |
19270 |
|
25 |
Animated dance floor in mental ray
|
Tuesday, 18 March 2008 |
Jeff Patton |
5284 |
|
26 |
Looking for a good way to hone your skills?
|
Friday, 29 February 2008 |
Jeff Patton |
2978 |
|
27 |
Fix the black edges on your glass material (and other stuff)
|
Saturday, 23 February 2008 |
Jeff Patton |
5061 |
|
28 |
Managing color bleed (when using final gather)
|
Thursday, 31 January 2008 |
Jeff Patton |
9084 |
|
29 |
Realistic results with the mr Photographic Exposure Control
|
Tuesday, 01 January 2008 |
Jeff Patton |
10468 |
|
30 |
White balance and you (3ds Max 2008 specific)
|
Monday, 24 December 2007 |
Jeff Patton |
6267 |
|
31 |
How to: Skydomes in 3dsmax with mental ray (and FG)
|
Thursday, 15 November 2007 |
Jeff Patton |
8731 |
|
32 |
3ds Max 2008 Portal light tip
|
Saturday, 20 October 2007 |
Jeff Patton |
5644 |
|
33 |
How to: Unhide & use the round corner bump map on various materials
|
Wednesday, 10 October 2007 |
Jeff Patton |
3189 |
|
34 |
Light shader tip
|
Friday, 21 September 2007 |
Jeff Patton |
3798 |
|
35 |
Washed out bitmaps with Logarithmic Exposure Control?
|
Thursday, 06 September 2007 |
Jeff Patton |
3007 |
|
36 |
Caustics & HDR lighting samples
|
Monday, 20 August 2007 |
Jeff Patton |
3408 |
|
37 |
Displaced Terrains in mental ray
|
Thursday, 21 June 2007 |
Jeff Patton |
3673 |
|
39 |
Grainy Reflections (A&D material)
|
Monday, 16 April 2007 |
Jeff Patton |
2964 |
|
40 |
Creating your own A&D preset materials
|
Thursday, 29 March 2007 |
Jeff Patton |
3603 |